Refine
Year of publication
Document type
- Conference Proceeding (352) (remove)
Is part of the Bibliography
- No (352) (remove)
Keywords
- Mobile devices (4)
- Video browsing (4)
- Augmented reality (3)
- Automotive (3)
- Automated driving (2)
- CD-ROM (2)
- Capacitive sensing (2)
- Digital pen (2)
- Education (2)
- Elicitation study (2)
- Embodied interaction (2)
- Experience co-construction (2)
- Eyes-free (2)
- Handheld projectors (2)
- Large displays (2)
- Mixed reality (2)
- Mobile live video sharing (2)
- Multi-touch (2)
- Multi-view display (2)
- Multimedia (2)
- Multimedia sharing (2)
- Optimization (2)
- Personalized multitouch (2)
- Product development (2)
- Tabletops (2)
- Touchpad (2)
- User interface (2)
- e-lectures (2)
- 3D printing (1)
- Absolute mapping (1)
- Anaerobic threshold (1)
- Anisotropy (1)
- Annotation (1)
- Anoto (1)
- Anticipation (1)
- Assistive technology (1)
- BLEU (1)
- Blogs (1)
- Blood lactate (1)
- Business process management (1)
- CAD (1)
- Cameras (1)
- Child-computer interaction (1)
- Choice reaction experiment (1)
- Collaboration (1)
- Collaborative multi-device web browsing (1)
- Conceptual design (1)
- Configuration (1)
- Contact and channel model (1)
- Curvature (1)
- Data protection (1)
- Data sovereignty (1)
- Decision making (1)
- Deflection point (1)
- Dementia health care (1)
- Development tools / toolkits / programming environments (1)
- Device augmentation (1)
- Device-less (1)
- Digital fabrication (1)
- Digital libraries (1)
- Digital transformation (1)
- Digitalisierung (1)
- Digitization (1)
- Driver assistance (1)
- Ear-based interaction (1)
- Electromyography (1)
- Embodiment design process (1)
- Evaluation (1)
- Event (1)
- Exhibit (1)
- Experience sharing (1)
- FEM (1)
- Face augmentation (1)
- Field study (1)
- Floor mat (1)
- Force touch (1)
- ForcePad (1)
- Formative measurement model (1)
- Framework (1)
- Gastvortrag (1)
- Gesture-based interaction (1)
- Gestures (1)
- HMI (1)
- Handheld devices and mobile computing (1)
- Iinnovation measurement (1)
- Image caption generation (1)
- Implicit authentication (1)
- Impulsvortrag (1)
- Indirect notification (1)
- Innervation (1)
- Innovation benchmarking (1)
- Input (1)
- Input and interaction technologies (1)
- Interaction concepts (1)
- Interaction design (1)
- Interaction language (1)
- Interaction metaphor (1)
- Interaction techniques (1)
- Interactive installation (1)
- Interactive video (1)
- Intertemporal choice (1)
- Interviews (1)
- IoT Apps (1)
- Iridium oxide (1)
- Iterative design (1)
- Kinect (1)
- LED displays (1)
- Legal conformity (1)
- METEOR (1)
- Mechanism design (1)
- Mechatronics (1)
- Mild exercise (1)
- Mixed-methods (1)
- Mobile (1)
- Mobile apps (1)
- Mobile device (1)
- Mobile learning (1)
- Mobile projectors (1)
- Model-based interactive system development (1)
- Modeling (1)
- Multi-modal interfaces (1)
- Naturalistic (1)
- Neurophysiologic monitoring (1)
- Next generation HCI (1)
- Numerical analysis (1)
- ODV (1)
- Omnidirectional (1)
- Omnipresent (1)
- Panoramic (1)
- Parameterized models (1)
- Pedagogy (1)
- Pen and paper interaction (1)
- Pen and tactile input (1)
- Pico projector (1)
- Play (1)
- Play pyramid (1)
- Poster (1)
- Pressure-based input (1)
- Printed electronics (1)
- Privacy (1)
- Privacy Preferences Elicitation (1)
- Privacy enhancing technologies (1)
- Product quality (1)
- Production (1)
- Qualitative research (1)
- Quantitative & qualitative methods (1)
- Rapid prototyping (1)
- Research design (1)
- SME (1)
- Self-assessment tool (1)
- Semantik (1)
- Shared experiences (1)
- Smart Things (1)
- Smart home (1)
- SparKubes (1)
- Steering wheel (1)
- Stream Processing (1)
- Surface-EMG (1)
- Sustainability (1)
- TV (1)
- Tangible interaction (1)
- Taxonomy (1)
- Technical debt (1)
- Text reading (1)
- Thermal (1)
- Time (1)
- Touch (1)
- Transformation (1)
- Transillumination (1)
- Umweltdaten (1)
- User experience (1)
- User generated content (1)
- User identification (1)
- User interface design (1)
- User sensory threshold (1)
- User studies (1)
- Verwaltung (1)
- Video player (1)
- Visual (1)
- Visual attention (1)
- Visual attention networks (1)
- Vortrag (1)
- Wearable interface (1)
- Workshop (1)
- pedagogy (1)
- software engineering (1)
- sustainability design (1)
- sustainability education (1)
- Öffentlichkeitsbildung (1)
Wirtschaftliches Entgraten
(2004)
Wirtschaftliche Feinbearbeitung - Herstellung von Bauteilen mit hohen Genauigkeitsanforderungen
(2000)
Wipe’n’Watch: Spatial Interaction Techniques for Interrelated Video Collections on Mobile Devices
(2010)
Virtual 3D Jigsaw Puzzle: Studying the Effect of Exploring Spatial Relations with Implicit Guidance
(2002)
Variability of spiking responses varies with perceptual visibility in V4, but not in pulvinar
(2015)
Validierung von Mikrogetrieben – Erhöhte Korrelation zwischen Simulation und Prüfstandsversuch
(2009)
Transcutaneous Monitoring of pCO2 for the Noninvasive Determination of the Anaerobic Threshold
(1991)
Towards effective interaction with omnidirectional videos using immersive virtual reality headsets
(2015)
To warn or not to warn? Towards an assistance strategy that reduces unnecessary collision alerts
(2017)
Tiefschleifen von PKD
(2004)