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Zoom fatigue - a phenomenon that has been occurring during the COVID-19 pandemic. Social distancing regulations forced numerous companies into home office, which shifted the internal communication to video conferencing platforms. Nevertheless, these solutions do not offer the same interactive atmosphere and social factor as face-to-face meetings. That is the reason why some people experienced a sense of distance and a lack of motivation and concentration.
Virtual reality collaboration platforms are a digital solution resembling a serious game situation that could solve the problem of impersonal teamwork. With this application users could meet in the virtual space, giving them enhanced possibilities to interact with their team members and work together on projects regardless of the distances in location.
As the platform is an innovation that is new to the market, the awareness about this product is not yet widely spread. With the help of an effective marketing mix and a market launch strategy, potential users should therefore be informed about this possibility, leading to a successful implementation of the platform in various institutions. To gain insights into the market and gather information about the target group an analysis through literature research as well as a survey has been carried out. The results showed that the market shows a general interest in virtual reality collaboration platforms. Nevertheless, several respondents expressed their lack of understanding and imagination to use the platform constructively in their professional environment. Additionally, expected high expenses and the lack of technical equipment could be an obstacle to implementing virtual reality collaboration platforms in traditional work processes. Therefore, the mission for the market launch strategy will be to develop a marketing mix that responds effectively to all questions and inspires organisations to discover their possibilities and benefits with this digital solution.
Purchasing products form the online-shops has become part of the daily live and more and more traditional shops shift their business to the e-commerce, which leads to a growing global competition among online traders. This clarifies the necessary differentiation of the online-shop to survive or improve the success. Making use of the expertise of Neuromarketing when it comes to the design and usability can represent a promising solution for it. Neuromarketing is based on the unconsciously perception through all senses and because of that, the emotional binding of customers to the product or brand. Its implementation on online-shops could be difficult due to the limited possibilities of perception, compared to traditional stores. The use of new technologies, such as those which enable to enter in virtual spaces, could expand the possibilities of perception and improve the use of Neuromarketing. This investigation, based on actual literature, should ideally represent an incentive and a groundwork for further research. The aim is to discover if it is possible to use virtual reality on onlineshops and by using it, if it represents an improvement for the implementation of Neuromarketing. Therefore, the investigation gives an overview about the theory behind Neuromarketing, to justify its use for the differentiation of online-shops. A description of the e-commerce helps to identify current errors of the design and usability and to define the borders, which inhibit the optimal implementation of Neuromarketing. A closer look of the technologies of virtual reality allows to find out if it can be considered as a solution. The improvement of online-shops by offering virtual spaces could represent a big potential to differentiate in the e-commerce. But due to the non-proliferation of the necessary devices and by that, the missing access to virtual spaces for customers, it actually would not fulfil its purpose. In the future, by the advance of the devices and the assumption that virtual reality will be part of everyday life, it could represent an optimal solution. This depends also from health and ethical aspects accompanied with the use of the mentioned technologies, which has been examined as well as part of this investigation. The answer to it by further investigation and by the observation of the development of virtual reality could be of great importance for the field of online marketing