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- IBW - Internationale Betriebswirtschaft (73) (remove)
Within the 21st century data are the new raw material, is what Ms. Angela Merkel said at the CEBIT conference in 2016. Digitization, what means data-analysis in real-time as well as fast and steady changes in the technological environment, is a key factor nowadays. New processes, new daily tasks and new know-how are needed to survive in a steadily changing world. In succession, companies and private households need to adapt. Otherwise, these will be selected according to Darwin’s theory of evolution. “Survival of the smartest” – as the mantra of today. While some companies are already familiar with the changes introduced by industry 4.0, others are still challenged with catching up industry 3.0. In a smart world it is important to know in which digital maturity status the company is staying and where the company sees itself in the future. But especially for smaller companies the obstacles of realizing industry 4.0 or digitization are defined by high investment costs, a lack of human resources and high requirements in data protection. Therefore, the following thesis is handling this topic specifically within procurement and gives answers to the following questions: What is procurement 4.0? Do the massive changes mean the procurement-endgame? What are the new challenges that procurement has to face and what are the new competencies a purchaser has to adopt? On the basis of a survey the procurement department of the Sto SE & Co. KGaA is classifying the own digital Status quo in the digital capability maturity model. On the basis of the current project “Implementing a Supplier-Relationship-Management and Collaboration system (SRM)” the thesis is answering to the research question: “What approach is suitable to introduce an SRM-and Collaboration tool and how to implement this tool specifically in procurement?”
We are constantly surrounded by internationalization in both our professional and private lives. It is assumed that recent graduates, especially from international study programs, have a broad horizon regarding our world and that they put a lot of emphasis on living and working internationally. Besides a review of relevant literature, the author conducted qualitative interviews with international graduates to research if that assumption was true. He focused on global mobility, which was perceived to play a vital role when linking internationalization and the attractiveness of an employer. The findings from the interviews showed that aspects of internationalization such as the opportunity to work abroad or in an international environment were arguably the most important to them.
The purpose of this thesis is to give readers an understanding about internationalization and its relevant factors, the role of global mobility and how it can be used to increase a company’s attractiveness as an employer.
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the structure of the eSports-industry with regards to the position in which the industry is currently situated, to the industries’ essential stakeholders, as well as the implications that are derived from an analysis of the eSports-market. The subject is regarded from a business-related point of view with respect to socio-cultural and demographic aspects which are imperative for conveying a complete image of the industry.
The depiction of the eSports-industry is realized by means of qualitative research in the form of expert-interviews, as well as by the concept of grounded theory based on available data.
The results show that the eSports-industry exhibits a lack of infrastructure surrounding it, representing one of many challenges the industry has to face in the near future.
Simultaneously, various growth-rates and further market developments suggest a trajectory which is headed towards a continuous market-growth, an upsurge of awareness about the industry and of individuals and organizations perceiving the industry as an investment- and leisure opportunity.