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Modelability of processes is a recognized and important characteristic of any modeling language. Nevertheless, it is not always purposeful or easy to create process models for every kind of workflow. This article discusses the opportunities and limitations of modeling agile development projects with SCRUM as an example. For this purpose, a BPMN and an S-BPM model for SCRUM are presented. The discussion along recognized rules for good process models shows that both notations provide possible and accurate insights into the process of SCRUM on the one hand. On the other hand, the models raise questions of necessity, added value, and relevance in practice. Practitioners can use the developed models to technically implement agile project management, while researchers benefit from a discourse on opportunities and limitations of modeling agility.
For many practitioners, considering sustainability during a software development project is a challenge. The Sustainability Awareness Framework (SusAF) is a tool for thinking through short, medium-and long-term impacts of socio-technical systems on its surrounding environment. While SusAF has been used by several companies, is not widely adopted in industry yet. In this Vision Paper, we discuss the options for extending the reach of SusAF and what it would take to evolve SusAF into a (de-facto) standard
Digital transformation is now reaching into topics like End-of-life Care, Funeral Culture, and Coping with Grief. Those developments are inevitably accompanied by the growing challenge to design IT systems that are appropriate and helpful for the stakeholders involved. Our aim in this paper is to further introduce the rather new combined research field of Socioinformatics and Thanatology (the scientific study of death and dying) and to present it with the first results on which requirements to consider for the design of digital tools within ‘Thanatopractice’. By using Participatory Design and the Sustainability Awareness Framework (SusAF) in the context of three workshops on socio-technical systems (Online Pastoral Care, Virtual Graveyards, and AI Memory Avatars), we want to sensitize software practitioners to the multidimensional impacts of their products and services in a field, which the participants in the workshops often described as “highly sensitive”.
Year after year, software engineers celebrate new achievements in the field of AI. At the same time, the question about the impacts of AI on society remains insufficiently answered in terms of a comprehensive technology assessment. This article aims to provide software practitioners with a theoretically grounded and practically tested approach that enables an initial understanding of the potential multidimensional impacts. Subsequently, the results form the basis for discussions on AI software requirements. The approach is based on the Sustainability Awareness Framework (SusAF) and Participatory Design. We conducted three workshops on different AI topics: 1. Autonomous Driving, 2. Music Composition, and 3. Memory Avatars. Based on the results of the workshops we conclude that a two-level approach should be adopted: First, a broad one that includes a diverse selection of stakeholders and overall impact analysis. Then, in a second step, specific approaches narrowing down the stakeholders and focusing on one or few impact areas.
Sterben ist eines der großen Rätsel der Menschheit. Aus medizinischer Sicht handelt es sich dabei um ein sich schrittweise vollziehendes Organversagen. Die Psychologie betrachtet es als einen seelischen Verarbeitungsprozess. Sterben ist aber auch ein soziales Phänomen: Wir sprechen darüber, betrachten es auf Bildern, regulieren und organisieren es. Der sozialwissenschaftliche Blick auf das Sterben ist bisher nur wenigen bekannt. Die Beiträger*innen des Bandes zeigen theoretisch und empirisch die sozialen Ordnungen des Sterbens auf und eröffnen dabei neue Perspektiven zur Diskussion und Erforschung dieses besonderen Phänomens.
Nachhaltigkeit ist für die Gesellschaften unseres Planeten von grundlegender Bedeutung, ebenso wie Software Systeme immer mehr Teil der heutigen Gesellschaften werden. Daher gewinnt Nachhaltigkeit auch immer mehr an Relevanz im Software Engineering und es wurden erste Ansätze entwickelt, um Nachhaltigkeit bei dem Software System Design zu berücksichtigen. Dennoch bleibt es schwer die erst später eintreffenden Auswirkungen von Entscheidungen, die beim System Design getroffen werden, zu erkennen und zu bewerten. Um diese schwierige Aufgabe zu unterstützen, wird in der Keynote die Metapher „Sustainability Debt“ vorgestellt. Die Metapher hilft bei der Identifikation, Dokumentation und Kommunikation von Nachhaltigkeitsfragen im Software Engineering. Sie baut auf der bestehenden Metapher des „Technical Debt“ auf und erweitert diese um vier weitere Dimensionen der Nachhaltigkeit (individuell, sozial, ökologisch, ökonomisch). Neben der Bedeutung der Metapher Sustainability Debt und ihrer Verwendung im Software Engineering wird im Rahmen der Keynote auch darauf eingegangen wie im Software Engineering Entscheidungen getroffen werden. Da Entscheidungen im Rahmen des Sustainability Debts immer bedeuten einen Kompromiss zu schließen zwischen zeitnahen und entfernten Ergebnissen. Bei solchen intertemporalen Entscheidungen werden entfernte Ergebnisse oft als weniger bedeutsam bewertet als zeitnahe, was berücksichtigt werden muss, um eine entsprechende Entscheidungsunterstützung zur Verringerung des Sustainability Debts zu liefern.
Digital Transformation, Smart Factories, and Virtual Design: Contributions of Subject Orientation
(2018)
It is a fundamental right of every natural person to control which personal information is collected, stored and processed by whom, for what purposes and how long. In fact, many (cloud based) services can only be used if the user allows them broad data collection and analysis. Often, users can only decide to either give their data or not to participate in communities. The refusal to provide personal data results in significant drawbacks for social interaction. That is why we believe that there is a need for tools to control one's own data in an easy and effective way as protection against economic interest of global companies and their cloud computing systems (as data collector from apps, mobiles and services). Especially, as nowadays everybody is permanently online using different services and devices, users are often lacking the means to effectively control the access to their private data. Therefore, we present an approach to manage and distribute privacy settings: PRIVACY-AVARE is intended to enable users to centrally determine their data protection preferences and to apply them on different devices. Thus, users gain control over their data when using cloud based services. In this paper, we present the main idea of PRIVACY-AVARE.
Applications for the Internet of Things are becoming increasingly popular. Due to the large amount of available context data, such applications can be used effectively in many domains. By interlinking these data and analyzing them, it is possible to gather a lot of knowledge about a user. Therefore, these applications pose a threat to privacy. In this paper, we illustrate this threat by looking at a real-world application scenario. Current state of the art focuses on privacy mechanisms either for Smart Things or for big data processing systems. However, our studies show that for a comprehensive privacy protection a holistic view on these applications is required. Therefore, we describe how to combine two promising privacy approaches from both categories, namely AVARE and PATRON. Evaluation results confirm the thereby achieved synergy effects.