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Modelability of processes is a recognized and important characteristic of any modeling language. Nevertheless, it is not always purposeful or easy to create process models for every kind of workflow. This article discusses the opportunities and limitations of modeling agile development projects with SCRUM as an example. For this purpose, a BPMN and an S-BPM model for SCRUM are presented. The discussion along recognized rules for good process models shows that both notations provide possible and accurate insights into the process of SCRUM on the one hand. On the other hand, the models raise questions of necessity, added value, and relevance in practice. Practitioners can use the developed models to technically implement agile project management, while researchers benefit from a discourse on opportunities and limitations of modeling agility.
For many practitioners, considering sustainability during a software development project is a challenge. The Sustainability Awareness Framework (SusAF) is a tool for thinking through short, medium-and long-term impacts of socio-technical systems on its surrounding environment. While SusAF has been used by several companies, is not widely adopted in industry yet. In this Vision Paper, we discuss the options for extending the reach of SusAF and what it would take to evolve SusAF into a (de-facto) standard
Digital transformation is now reaching into topics like End-of-life Care, Funeral Culture, and Coping with Grief. Those developments are inevitably accompanied by the growing challenge to design IT systems that are appropriate and helpful for the stakeholders involved. Our aim in this paper is to further introduce the rather new combined research field of Socioinformatics and Thanatology (the scientific study of death and dying) and to present it with the first results on which requirements to consider for the design of digital tools within ‘Thanatopractice’. By using Participatory Design and the Sustainability Awareness Framework (SusAF) in the context of three workshops on socio-technical systems (Online Pastoral Care, Virtual Graveyards, and AI Memory Avatars), we want to sensitize software practitioners to the multidimensional impacts of their products and services in a field, which the participants in the workshops often described as “highly sensitive”.