OMEN by HP - an analysis of the German gaming market

  • Due to OMEN by HP's status as a fairly new gaming brand, this paper focuses on evaluating the company's definition of their target segments, as well as actions regarding current trends. In addition, it aims at identifying further opportunities in the German gaming market concerning untargeted segments and emerging trends. Research relies on books and scientific publications, as well as websites, newspaper articles and forum discussions. HP's target segments are examined using behavioural and profile based segmentation variables; the results of this re-segmentation are summarized graphically. An analysis of major trends includes a SWOT analysis for each trend in order to identify the course of their development. Research has shown that families and silver gamers will become increasingly important in the future. Additionally, further studies should be conducted concerning HP's target segments and mobile gaming. HP performs quite strong in terms of identifying the overall needs of its target segments, as well as regarding technological trends. The company should, however, increase its efforts concerning trends that go beyond technology, such as eSports.

Export metadata

Additional Services

Share in Twitter Search Google Scholar
Metadaten
Author:Jessica Merle
Document Type:Bachelor Thesis
Language:English
Year of Completion:2016
Granting Institution:Hochschule Furtwangen
Release Date:2016/12/14
Tag:Computing Market; Gaming; Market Segmentation; PEST Analysis; SWOT Analysis
Degree Program:IBM - International Business Management
Functional area:Marketing
Access Rights:Innerhalb der Hochschule
Licence (German):License LogoEs gilt das UrhG